And I'm back again.
I decided to go with Frostshotgg's suggested loadout. Looked like a good spread of stuff, and mostly things I can't get by scavenging. Grabbing some food to start out with was a good idea though.
Afterwords those people you wanted to see die joined us. Don't let the gun's fool you, these people will be more or less useless during our journey. I'll be sure to make fun of that fact at every opportunity I get.
Meanwhile Clements has decided to wuss out on us and is asking me to kill him.
Hmm maybe I should have aimed for the head instead of leaving him there to bleed out from a gutshot.
Amusingly enough there is a tweet button up in the corner. Hold on a second.
Sorry couldn't resist clicking it. Just wanted to see if it actually worked.
With my Twitter shenanigans out of the way it's time to get moving.
And then stop immediately to show you stuff you can tell me to do.
Most of this stuff is pretty self explanatory, though I should point out that resting only heals companions since Finklefife always goes on watch.
Medkit works the way you'd think and I believe restores 30% of anybody's health at a time.
Kill will let you kill anybody, not just the infected, you can expect me to find some way to abuse this in the future.
Talk to stranger throws out everything you've been taught by your parents to net some exposition or a gameplay hint.
Here we have our car.
Repair uses scrap to fix up the car, it always repairs the same amount, using more scrap simply improves the odds of it succeeding.
We can also set our pace with higher paces being harder on the car and party and vice versa for the slower pace. We are currently on the middle setting.
Upgrades just let's us see what we have installed, we don't have anything right now though.
Road map let's us see how far we've come and where everything is. In fact let's take a look at it now.
Looks like we have a bit of a journey ahead of us because of somebody getting a little trigger happy with the nukes.
And here we have our supply tab where we can keep track of how much stuff we have. I'll cover scavenging in a bit but for now here's the other stuff.
Trading lets us swap stuff with other people, though it's worth mentioning that not all deals are fair.
If nobody is around to trade with like now then we can wait around in hopes of somebody showing up. There's no guarantee that anybody will show up though.
Rationing let's us set how much food get's eaten effecting the amount of health loss per hour of travel.
It can be set to 1, 2, or 3 ounces of food. It's currently set to 2 ounces.
Combat training actually covers all of the skills I can get not just the ones that involve killing stuff. I can have up to three and they can be bought in some towns.
Let's go scavenging now shall we?
Here it is, the way it works is items spawn in randomly while zombies wander in from off screen the amount of zombies depending on the activity level.
The things that I know appear are food, money, scrap, and medkits with the proper combat skill. They also come in different sizes, you can see me going for a medium money pick up in the picture above.
I've noticed it usually isn't worth the ammo cost to shoot at everything, instead it works better to dodge around them unless about to get hit or they're in between me and an item I want.
This time I was able to snag a good amount of food while also grabbing some money and scrap.
I would have said it was time to get going but then those three things happened literally back to back.
Nice to know the Oregon Trail tradition of screwing over players is alive and well. I'm guessing the guts are from the previous owner since we haven't actually done anything yet.
The rest of the trip is uneventful though. I was going to show you a bunch of screenshots of thing's you could suggest me doing but I've just noticed that reloading my save changed everything.
Handy if I where the type to save scum, not so much for audience participation though. I suppose I'll just have to be vague about what we can do here.
We can buy or sell supplies, just mention anything we need and I'll see what I can do.
If we need money we can do jobs, which again changed after reload so I can't be specific about that either.
And the autoshop sells spare parts and upgrades.
Here's a link to the wiki page listing upgrades since your participation in this regard will just have to be you telling me things to keep an eye out for. [LINK]
We can also still do everything else we could in the middle of nowhere.
So what am I going to do now?
Fuel: 22.5
Scrap: 20
Food: 260
Medkits: 10
Ammo: 396
Tires: 2
Batteries: 2
Mufflers: 2
Money: 20
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